﻿/*
* Copyright (c) 2010-2012 Tesla Engine Group
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

using System;
using Tesla.Math;

namespace Tesla.Windows.Core {
    /// <summary>
    /// Interface defining a specialized control for rendering.
    /// </summary>
    public interface IRenderControl : IDisposable {

        /// <summary>
        /// Event for when the user resizes the control.
        /// </summary>
        event EventHandler UserResized;


        /// <summary>
        /// Gets or sets if the user can resize the control. If not a form, this will set the parent form to be resizable.
        /// </summary>
        bool AllowUserResizing { 
            get; 
            set; 
        }

        /// <summary>
        /// Gets the client bounds of the control.
        /// </summary>
        Rectangle ClientBounds { 
            get; 
        }

        /// <summary>
        /// gets if the control is minimized.
        /// </summary>
        bool IsMinimized { 
            get; 
        }

        /// <summary>
        /// Gets or sets if the mouse is visible.
        /// </summary>
        bool IsMouseVisible { 
            get; 
            set; 
        }

        /// <summary>
        /// Gets the control's handle.
        /// </summary>
        IntPtr Handle {
            get;
        }

        /// <summary>
        /// Gets sets the control's text.
        /// </summary>
        String Text {
            get;
            set;
        }

        /// <summary>
        /// Gets if the control has been disposed.
        /// </summary>
        bool IsDisposed {
            get;
        }
    }
}
